Is your child achieving the grades they want?
Does your child know how they learn?
Is your child getting the educational support they need and want?
Our gamified holistic assessment does not focus ONLY on ACADEMICS. It helps your child learn how they learn and receive the support they need to become confident, self-directed learners.

ACADEMIC GROWTH
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COGNITIVE DEVELOPMENT
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SOCIAL AND EMOTIONAL WELL-BEING
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What is MINDSpeak?
MINDSpeak is Study Smart’s student-initiated assessment for learning tool that was developed to help teachers efficiently identify and effectively support the diverse needs of all students in the classroom.
The need for Mindspeak was confirmed through evidenced-based research with 100 consultations with educators, students and parents across Canada.
What is in the Assessment?
Mindspeak includes three levels of activities. Each level includes a series of short quizzes and activities covering six academic skills (reading fluency, reading comprehension, writing, math operations, oral expression and listening comprehension), and 5 affective and cognitive areas (learning skills, learning preferences, multiple intelligences, motivational tendencies and executive functioning skills).
The estimated time to complete each activity is approximately 5-10 minutes with an estimated total time for all activities of 75 minutes depending on the student’s grade and ability level.
CHECK OUT THE VIDEO FOR A GLIMPSE OF THE STUDENT’S EXPERIENCE IN THE ASSESSMENT.
What is the Outcome?
The outcome from the assessment generates a holistic learning plan from the voice of the student. It enables each student to understand how they learn and become accountable for their learning. It also helps educators learn more about the student’s interests, academic and learning strengths and needs, learning preferences, motivational type, goals and strategies that may work best for them.

How are Students Engaged?
Intrinsic versus Extrinsic Motivation
MINDSpeak engages students with a gamified experience of short quizzes, videos, puzzles and other activities. Students are initially extrinsically rewarded for their efforts then instrinsic motivation triggers as students learn more about themselves throughout their journey.
Students earn coins for each activity completed, then select rewards from the SMART shop with these coins. Some rewards may help make learning easier in the classroom but the redemption of these rewards require teacher approval.
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frequently Asked Questions
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